During my studies, I have participated in several university crossmedia projects that explored contemporary media challenges through research, storytelling, and practical productio
One of the key projects is “Real or Fake”, which focuses on the issue of deepfakes and AI-generated content. The project is dedicated to raising awareness of how misinformation is created and spread, and to helping audiences develop essential media literacy skills. Its goal is to empower people to better protect themselves and their loved ones from manipulation, fraud, and crimes involving AI-generated content.
A central idea of the project is also to challenge the common stereotype that older generations are inherently worse at recognizing AI-generated or manipulated media than younger audiences. Through research and practical examples, Real or Fake demonstrates that critical thinking and media literacy are skills that can be developed at any age.
Below are links to materials and outcomes from the Real or Fake project.
Here is the transmedia story-game about a fictional crime, where you can take a role of a detecive and investigate the murderer searching some evedence through social media of victims and suspects.